Space Ships # 1
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Space Ships
Here is a new game: The Ships, in fact it is an adaptation of a Spanish game called "nave".
Your task is neither more nor less than to defend the Earth against invaders from space. You have to find in a grid where these space ships are located. But moreover you must know the power of each ship so that we can properly neutralize them.
So in a grid there is one ship per row and column and each ship has a power between 1 and 9. To help you, there are radars, which are circles with numbers and arrows around them. The arrows of the radars indicate in which directions the ships are detected and the number indicates the total power of the ships that this radar has detected.
With this you have enough information to accomplish these two tasks and thus save humanity. It is important to know that a radar points in the direction of a ship if it is on its line, column or diagonal. If it does not point in a certain direction then this direction has no ships. So by using your reasoning and knowing that there is one ship per row and column then you can find the location of all the ships.
Once you have found them you need to find their powers. You can complete the table at the bottom of the grid by indicating the ships (identified by the letter of the line) which must be added to arrive at the total of the radar. At the end you have the same number of equations as there are ships and with some very simple algebraic manipulations you can find the power of each ship. See in the rules there is an example of how to solve this puzzle (Rules of the Space Ships).
Each game is designed to be logically solvable and all powers can be found without guessing. The Space Ships puzzle requires both logical and mathematical skills.
Here are three games of three different sizes, it's time to get your brain working.
1)
The printables files PDF.
Puzzle : nave_8_00013.pdf
Solution:nave_8_00013_sol.pdf
2)
The printables files PDF.
Puzzle : nave_10_00013.pdf
Solution:nave_10_00013_sol.pdf
3)
The printables files PDF.
Puzzle : nave_12_00013.pdf
Solution:nave_12_00013_sol.pdf
Have fun !
Bee Words #1
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This week I want to present you one of my recent additions: the Bee Words (Bee Words Rules). This is a puzzle letter similar to the word search puzzle except that the grid is composed of hexagonal cells.
The printable puzzles PDF.
Puzzle : bee_10X11_00020.pdf
Solution : bee_10X11_00020_sol.pdf
In case that you like this puzzle I want to remind you that I have published recently Bee Word Swarm (available on Amazon UK, Amazon US and any other Amazon websites).
Have a good day !
Multi Sudokube # 4
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This is one of my new puzzles that I have created this year: the Multi Sudokube (SudoKube). This one has three cubes, the columns and rows in each cube span on the sides but also when two cubes met a new row or column is created which spans on the one side of the two cubes. use number 1 to 9 and skip blank region. And enjoy !
The printable files PDF.
Puzzle :sudokube_4_d_6_00005.pdf
Solution :sudokube_4_d_6_00005_sol.pdf
The multi Sudokube is only available in my book: The Ultimate 3D Sudoku Book. Which contains, as the title indicates, many more 3D Sudoku puzzles such as: Hyper Sudoku 3D, Spark Sudoku, three Dimension Sudoku and so on.
Have fun !!!
Sticklinks
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I propose you a new letters puzzle : Sticklinks (Sticklinks' Rules), I believe that Terry Stickels has invented this game. Since the creation of this website I have given the predominance to logic games. My initial goal was to present many different type of my puzzles: logic (Sudoku and others), words game, and others (labyrinth and Dots-to-dot). Recently I introduced the Beee Word, now this is Sticklink.
The goal is to recreate a quote by going through the letters in a grid. A grid contains a quote or a proverb, etc...; you just have to find this quote by going through all the letters, one after the other, tracing the path in the grid. The first letter is indicated (inside a circle), from this letter you have to find the following ones. A letter (except the first letter) must touch the previous letter (horizontally, vertically or diagonally). For example, if a letter is in a cell, the next letter will be in a cell that touches it (a cell can have a maximum of 8 neighboring squares).
To help you, at the bottom of the grid there is a space to write your answer as you find the path. The number of letters per word in the quotation is indicated by underlines "_", which give you a clue about the size and number of words you have to put together. In addition, there is a letter on each already written.
Finally, the last constraint: all the letters in the grid must be visited only once. When making your way, be careful not to create dead ends because the path must pass through all the letters.
So without further ado, here are two games to sharpen your teeth.
1)
The printable files PDF.
Puzzle: A_stil_Z786_00001.pdf
Solution : A_stil_Z786_00001_sol.pdf
2)
Sticklinks : H976 3
The printable files PDF.
Puzzle: A_stil_H976_00003.pdf
Solution : A_stil_H976_00003_sol.pdf
Have fun !!
Ripple Effect # 3
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The Ripple Effect puzzle (Rules of Ripple Effect) looks the same as the Suguru, the distinctions are that you can put the same number in a diagonal cell, and that in a column or a row two numbers N must have at least N cells before them without having the number N. If a cell has a 5 then in the next five cells , up, down, right or left no must 5 appears. Try these two puzzles will please you !.
1)
The printable files PDF.
Puzzle: ripple_8X10_00005.pdf
Solution : ripple_8X10_00005_sol.pdf
2)
The printable files PDF.
Puzzle: ripple_8X10_01610.pdf
Solution : ripple_8X10_01610_sol.pdf
Have good time !
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